If you know something, the tracking issue is #816 on GitHub, so posting there would be helpful (or here is also fine). However, I don't own FO4, so I'm reliant on others feeding me relevant information on the format and related changes to the load order system. Updated the UI to use Polymer v2 (and they've just announced work on v3 with major changes again, so in hindsight choosing Polymer was totally not worth it).įixed installing LOOT beside Skyrim and SkyrimSE simultaneously (rather than elsewhere and using the Registry to find them)īefore I make another release, I want to also add support for the new ESL plugin file format which has been introduced for Fallout 4 and will be added to Skyrim SE at some point in the near future. I've also made a few updates to LOOT itself:Īn obligatory CEF update (we're now on Chromium 60)įixed an unhelpful ' Cannot read property of 'text' of undefined' error message that could get displayed when something else went wrongįixed updating the masterlist causing the messages in the editor to have no content
Masterlist updating failing when working with divergent histories (which would affect people upgrading from very old masterlist formats, and developers using their own forks of the masterlists) Since LOOT's last release (v0.11.0, in May), I've fixed a few bugs in the LOOT API: Here's a 'State of LOOT' update because I haven't posted much about it in a while: